Sonic Unleashed (released as Sonic World Adventure in Japan), is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Sonic Unleashed follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Dr. Eggman, splits the world's continents into pieces with a powerful new ray weapon and the power of the Chaos Emeralds to harness the power of Dark Gaia, as well as his struggles with his new beast form generated by Dark Gaia's energies, Sonic the Werehog.
Sonic World Adventure Wii Iso
After exploring the city of Apotos, Sonic names the creature Chip and the two run into Tails at night. Tails immediately recognizes Sonic even though he is in his Werehog form and reveals that Professor Pickle of Spagonia University may be able to help them on their adventure. Once they reach Spagonia, they discover Dr. Eggman has kidnapped Professor Pickle for his knowledge on Dark Gaia. After traveling to Mazuri and freeing him, Professor Pickle explains the nature of Dark Gaia and reveals that restoring power to the Chaos Emeralds via the Gaia Temples would help the planet return to normal. Sonic then sets out to the seven Gaia Temples to restore the Emeralds and reassemble the planet. In Spagonia, Sonic and Chip run into Amy at night, who doesn't recognize Sonic in his Werehog form. He later saves Amy from Dark Gaia's influence and she, upon learning her savior's identity, decides to help Sonic and Professor Pickle. All the while, Dr. Eggman makes plans to reassemble Dark Gaia and finish Eggmanland.
At this point, Sonic travels to the location of the last temple, over which Eggman has built Eggmanland using an extraction of Dark Gaia's power. While Sonic is able to restore the last emerald and defeat Eggman's newest mech, Dark Gaia becomes complete, by draining the dark energy that Sonic had that turned him into Werehog, knocking Dr. Eggman out of the way to keep the power for itself. Sonic is too weak to move so Chip uses the Gaia Temples to form a body called Gaia Colossus to combat Dark Gaia with, Sonic recovers on the Gaia Colossus and helps Chip fight Dark Gaia. Chip and Sonic hold off the beast, but Dark Gaia manages to drown the planet in darkness, achieving its fully-matured form in the process. Sonic then transforms into Super Sonic using the seven Chaos Emeralds and takes Perfect Dark Gaia down with the help of Gaia Colossus, but the battle leaves him too drained of his energy to escape. As the final continent moves back into place, Chip flings Sonic back onto the surface while he remains behind. After Sonic wakes up, Chip's necklace and some parting words are found on the ground. Sonic then picks it up and puts on the necklace as a bracelet to remind them of their adventures together. The game ends as Sonic runs off with Tails, who is in the Tornado, to another adventure.
The game also features Town Stages, or "hub-worlds," that are set in the same environments as the action stages[11] and players also are able to walk around the environment freely and speak to townspeople, even gaining items from them.[14] However, this "overworld" can be completely ignored, should the player prefer to simply play through all the stages. Optional side-quests are also available from these stages, for instance, using Tails to fly the Tornado plane; side-quests will be the only time characters other than Sonic will be playable.
In term of model design, the Art Director Sachiko Kawamura looked at redesigning the Sonic character model, aiming to create the "ideal" Sonic that fans around the world would recognize. She tried to find a balance between the modern design of Sonic the Hedgehog and his classic appearance in the original titles. One of the many noticeable changes to the Sonic model was the placement of his mouth, which appeared on the side of his face when used in cutscenes to resemble the look of the original model art for the character, rather than the center as had become the norm in previous 3D games, though the "usual sub characters" were excluded from that change. As for the design of the levels, each was based on a real life locale, stemming from the idea of "what if Sonic were in the real world?" Even though its cues were taken from reality, the game still strove to be more cartoony than the previous effort, with human designs gaining a caricaturist look to them drawn by Gurihiru.[20][21][17] Additionally, due to Sonic being faster than he was in previous titles, each action stage was conceptualized to be as long as 10 to 20 kilometers.[18]
The soundtrack of Sonic Unleashed was released as the album Planetary Pieces. The game's theme song is "Endless Possibility" sung by Jaret Reddick. The themes of the various continents are developed with the culture of each region in mind. Each stage features instruments that are synonymous to the real-world area that the levels are based on, with the exception of Eggmanland, which uses synthesizers to emulate the industrial theme. The ending theme, "Dear My Friend," is about the brief but touching friendship between Sonic and Chip. The game's orchestral theme, "The World Adventure" plays during the title screen and the credits, and is used as a leitmotif throughout the game. Most of the soundtrack was composed by Tomoya Ohtani, who had previously composed the soundtracks of Sonic the Hedgehog (2006) and Sonic Rush Adventure. The orchestral tracks were performed by the Tokyo Philharmonic Orchestra.
On 12 March 2009, the first DLC pack was released for the Xbox 360, with "Chun-nan Adventure pack" name on it; the expansion includes four new daytime stages and two new Nighttime stages for the said country. A frame rate patch was also included to fix frame rate issues on areas and levels in the game such as the hub-worlds and Adabat. The package cost $3.13 USD to download for the Xbox 360 and $1.99 USD on the PlayStation 3, while the frame rate patch comes free. On 26 March 2009, an additional expansion was released called the "Spagonia Adventure Pack". Just like the pack before it, it contains four new daytime stages and two new nighttime stages. Later, a "Holoska Adventure Pack" and a "Mazuri Adventure Pack" were released on 9 April 2009 and 30 April 2009 respectively, also containing four daytime stages and two nighttime stages. On 21 May 2009, another DLC Pack was released including extra levels for Apotos and Shamar, including five daytime levels and four nighttime levels between the both of them. In 11 June 2009, yet another DLC pack was released that included extra levels for Empire City, and Adabat, including five daytime levels and four nighttime levels between the both of them, and it was also said to be the last DLC content for Sonic Unleashed. On 2 April 2009 the "Chun-nan Adventure Pack" was released for the PlayStation 3 on the PlayStation Network, with all other DLC from the Xbox 360 Version were released to PSN later on.
Sonic Unleashed received mixed reviews. Initial anticipation when the first media for the game was revealed was high, as the demonstration videos hinted at a possible return of Sonic to his traditional platforming roots, especially after the decrease in the series' popularity and critical success after Sonic's transition to three-dimensional gameplay and a number of poorly received titles in the franchise that preceded it, such as the 2006 games, Sonic the Hedgehog and Sonic the Hedgehog Genesis. However, critical reception to Sonic Unleashed was mixed, with Metacritic aggregate scores of 54% and 60% for the PlayStation 3[26] and Xbox 360[25] versions, respectively. GameSpot gave the game a 3.5 out of 10.[28] The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii version of the game, though a few review websites, such as 1Up.com, gave the Wii version a lower score than its Xbox 360 and PlayStation 3 counterparts.
Despite the initial lukewarm-to-negative reception from critics, Sonic Unleashed would go on to sell 2.45 million units worldwide as of Sega's 2009 fiscal year and would eventually go on to gain a cult classic-like status among Sonic fans, a sentiment that would later be reflected in IGN's 2022 staff picks of the best Sonic games in the series, with Sonic Unleashed ranking at number 10.[31][32]
Lost World highlights the efforts of Sonic the Hedgehog, an alien race that seeks out the Lost Hex to drain the world of its energy. Sonic and his long-time sidekick Legs have to team up with Doc Eggman in an attempt to stop the Deadly Six. This causes conflicts between the three sides. While the gameplay is similar to the Sonic series in many ways, it adds Parkour mechanics to the game and features a cylindrical level design with an emphasis on alternate paths. The Wisp creatures from Sound Colors serve as power-ups.
Sonic Lost World, a platform game that combines action-adventure elements with platform gameplay, lets the player control Sonic the Hedgehog. He travels through the Lost Hex rescuing animals and stopping the Deadly Six. The 3DS version also has this feature. 2ff7e9595c
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